

By knocking down an enemy, then slashing them, it is possible to save a fair amount of ammo, and you will find your knife has applications even in boss fights. It is always instantly available, and does okay damage, for a weapon with infinite ammo. These special weapons include both unlockable weapons and weapons that do not fit into any other category. Like the other scopes, the Infrared Scope occupies a 3x1 inventory footprint. While you can, if you're willing to burn lots of ammunition, kill Regeneradors without it, adding this to your rifle allows you to see the parasites on the Regeneradors' bodies, allowing you to conserve ammunition. You may zoom, while this is in use, though it is not as effective as the buyable specialized scopes in this regard. This can be attached to either rifle, and casts the world in an infrared light when you aim. You will find this in the Freezer on the Island.

Rifle boxes hold a maximum of 10 rounds, and, like all other ammunition, take up 1x2 spaces in your inventory. Both scopes occupy a 1x3 footprint in your attache case. All rifles, and their unique scopes, must be purchased from the Merchant.

When aiming, you have a very, very small field of view, and the firing speed can, at times (especially with the bolt-action) be somewhat glacial. The rifles possess two drawbacks, however. With a little practice, you can take out targets from great distances. The primary use for the rifles is long-range precision shooting. These weapons possess a unique advantage over the other weapons - a zoom-able scope. All shotguns can be bought from the Merchant. Shotguns use Shotgun shells, which use 2x1 spaces to hold 25 and in normal and pro each 2x1 holds 15 rounds. With the exclusion of the Striker, shotguns have a 8x2 inventory footprint. Note that, while the weapons are all hand-loaded weapons, the reload animation only has you loading two shells to get a full magazine. Even the weakest one has a penchant for being able to catch large groups in the blast radius of its shells. Your shotgun is, in general, considered a crowd-clearing weapon. With the exception of the Red9 and the Matilda, all pistols take up a 2x3 space in your inventory.

Handgun ammo is stored 50 rounds per two spaces. All handguns use 9mm Handgun ammo, found in red boxes (and sometimes as red-aura drops from slain enemies). Leon starts with the Handgun, others must be bought from the Merchant. 5.4 Rocket Launcher/Infinite Launcher/Special Launcher.
